Clarence
Steam: 76561198049230744 — First seen: Apr 10, 2026 — Last seen: 8 hours ago
Kills
4
Deaths
2
KDR
2
Playtime
6.3h
Winterust AU Main
— Wipe started Apr 10, 2026
1.2%
Headshot %
4,495m
Max Distance
170
Total Hits
2
Headshots
Weapon Masteries
Thompson
Headshot Ratio
0%
Hits
58
Damage
62
Max Dist
192m
Ak47u
Headshot Ratio
0%
Hits
27
Damage
0
Max Dist
4m
Pistol Semiauto
Headshot Ratio
4.8%
Hits
21
Damage
272
Max Dist
20m
Lr300 Space
Headshot Ratio
5.6%
Hits
18
Damage
199
Max Dist
12m
Top Nemeses
Resources
hardware
Stones
8,000
hardware
Wood
7,000
hardware
Metal Ore
2,400
hardware
Sulfur Ore
1,800
hardware
Hq Metal Ore
8
hardware
Mushroom
4
hardware
Corn
2
hardware
Pumpkin
2
hardware
Seed Corn
1
construction
Crafting
Items this player has crafted
5,970
Gunpowder
21
Ammo Rocket Basic
19
Bandage
4
Explosive Timed
2
Rocket Launcher
1
Hat Beenie
1
Cocoknight Armor Pants
1
Spraycan
1
Mask Bandana
1
Cocoknight Armor Torso
1
Burlap Shirt
1
Cocoknight Armor Helmet
Materials Used
11,940
Charcoal
11,940
Sulfur
3,350
Gunpowder
550
Wood
290
Explosives
186
Cloth
100
Metal Fragments
80
Metal Refined
50
Metalpipe
8
Techparts
recycling
Recycling
Items recycled and materials received
Recycled (Input)
Sewingkit
7
Rope
7
Roadsigns
6
Tarp
5
Semibody
3
Techparts
2
Targeting Computer
1
Metalblade
1
Fuse
1
Received (Output)
Cloth
340
Metal Fragments
232
Scrap
109
Metal Refined
12
Rope
7
Techparts
2
inventory_2
Looting
Items found from crates, barrels, and NPCs
30
Ammo Pistol
18
Lowgradefuel
15
Scrap
6
Roadsigns
3
Techparts
2
Shoes Boots
2
Jumpsuit Suit
2
Hat Gas Mask
1
Chainsaw
1
Bucket Water
1
Rope
1
Metalblade
1
Propanetank
architecture
Base Building
Structures placed, upgraded, and demolished
11
Placed
0
Upgraded
0
Demolished
0
Repaired
sports_martial_arts
Player Actions
Medical items, food, vehicles, and looting
Consumeable Used
13
Bearmeat Cooked
10
Mushroom
4
Pumpkin
4
Red Berry
4
Deermeat Cooked
3
Can Tuna
2
White Berry
2
Corn
1
Can Beans
Med Used
11
Syringe Medical
4
Bandage
Mount
6
Dismount
5
Loot Entity
2
favorite
Life & Activity
Accumulated across 4 lives (resets each death)
Movement
12.6km
Walked / Crouched
15.1km
Sprinting
00:00
In Vehicles
Time Spent
04:54
Near Authed TC
01:07
In Wilderness
00:18
At Monuments
Combat & Survival
4
Deaths
2
Players Killed
0
Animals Killed
0
Scientists Killed